Stainless Steel

Medieval II Total War - Kingdoms most popular modification Stainless Steel
HomeHome  CalendarCalendar  FAQFAQ  SearchSearch  MemberlistMemberlist  UsergroupsUsergroups  RegisterRegister  Log inLog in  

[Release] Shorter turn time scripts 5 4.5 8
Share | 
 

 [Release] Shorter turn time scripts

View previous topic View next topic Go down 
AuthorMessage
Snelhest



Posts: 4
Rep: 6
Join date: 2010-07-17

PostSubject: [Release] Shorter turn time scripts   Tue Jul 20, 2010 9:24 am

The shorter turn time mod, for Stainless Steel


Seeing as y2day wanted sbu mods posted here I don't think he or any one else will mind if I cross post this from twcenter. pirat

Description

This is a small mod for Stainless Steel RR/RC (Note that I aim to make a regular 6.2 release.) that aims to improve the wait time between player turns by optimizing the campaign script by removing in my opinion unnecessary events. I have removed large part of the script, removing such things as announcements for princesses, kings, capital falls, fairs, troubadours, pirates and a few other things. As these had a marginal effect on game play and increased turn time by a noticeable bit.
Anything with larger effect such as uprisings faction emergence etc. if of course left a lone and is still in the script.
I have found this to noticeably decrease the wait time between turns, though it is no miracle cure for the long turn times. It is a rather huge map after all! Razz
I have been playing with these modifications for a while and thought that might be more out these that would appreciate shorter turn times over few nice, but superfluous script functions.
I have done some play testing with this, a couple of campaigns, so it should work.

Versions


Currently this is only compatible with RR/RC, however if some one would upload the campaign script files for regular 6.2 I wouldn't mind making a version for that.
I'm not quite sure about compatibility with the latest release of RR/RC though, it should work, but I have heard of Pointplank including some new features such as garrison scripts will will naturally be missing.
But the same thing goes for this upload the latest script files and I will have a go at modifying them, for a completely up to date campaign script. Smile

Please note that this is not save game compatible!


Installation



Go to.
...\Medieval II Totalwar\mods\Stainless_Steel_6\Data\world\maps\campaign
(Optional) Rename the files \imperial_campaign\campaign_script.txt, \custom\Late_era_campaign\custom_script.txt, and \custom\1450_campaign\custom_script.txt
In order to create backups (recommended!)

Now download the attached .zip archive. Extract the files. Inside you will find two folders named "custom" and "imperial_campaign" copy these folders.
Now paste these folders into the folder mentioned above (ie. ...\maps\campaign), when asked if you want to merge folders, answer yes for all. When asked if you want to overwrite files select yes for all.
Any questions on installation or anything else, please post here and I will answer as soon as possible. pirat Crying or Very sad
Attachments
Shorter turn time script RRRC.zip
You don't have permission to download attachments.
(98 Kb) Downloaded 11 times
Back to top Go down
View user profile
Preachercheeze



Posts: 36
Rep: 1
Join date: 2010-07-15
Age: 33
Location: Sweden

PostSubject: Re: [Release] Shorter turn time scripts   Tue Jul 20, 2010 11:53 am

Nice one! I for one have no need for it because of my fast computer, but on the old one I managed to read about 35 books in total during a year thanks to the long turn lags... so for users with older computers this could be handy... a SS "light" so to say...

One question though, have the princess announcements been reduced to faction news (with child births and trait givens) or is it something one must check regularly?

anyways... rep for this one! cheers
Back to top Go down
View user profile
Rogal Dorn



Posts: 10
Rep: 0
Join date: 2010-07-15
Age: 20
Location: In my computer chair

PostSubject: Re: [Release] Shorter turn time scripts   Tue Jul 20, 2010 3:42 pm

WOT?! I never woulda thunk to remove scripts. Good job sir, good job!
Back to top Go down
View user profile
Snelhest



Posts: 4
Rep: 6
Join date: 2010-07-17

PostSubject: Re: [Release] Shorter turn time scripts   Tue Jul 20, 2010 4:12 pm

Really it doesn't remove much from game play, you still get the "child born" from the standard game, but you don't however get the "princess comes of age" for all other factions. It's amazing how much just removing such small things does. Really game play wise the difference is none really, unless you count fairs, and pirates, and their difference where minimal really, at least as far as I'm concerned.
William wallace and all that stuff is still in the game don't worry. Smile

Any way if anyone is interested in a version for standard SS 6.2 just post the script files and I'll throw a version together.
Back to top Go down
View user profile
Rogal Dorn



Posts: 10
Rep: 0
Join date: 2010-07-15
Age: 20
Location: In my computer chair

PostSubject: Re: [Release] Shorter turn time scripts   Tue Jul 20, 2010 5:21 pm

Definitely. I was actually thinking of remove the Princess/King's Death notifications because, frankly, I don't care. Now that I know they were the main culprit of the ridiculous wait time, I'm even more glad they're gone.
Back to top Go down
View user profile
Snelhest



Posts: 4
Rep: 6
Join date: 2010-07-17

PostSubject: Re: [Release] Shorter turn time scripts   Mon Jul 26, 2010 12:04 pm

Added version for standard 6.2 that is with out RR/RC, doesn't affect it as much as in RR/RC but still does a little difference. Same as installation as for RR/RC version.
Attachments
turntime script 6.2 standard.zip
You don't have permission to download attachments.
(25 Kb) Downloaded 2 times
Back to top Go down
View user profile
Marku



Posts: 2
Rep: 0
Join date: 2010-07-25

PostSubject: Re: [Release] Shorter turn time scripts   Thu Jul 29, 2010 5:59 pm

nice :-)

turns can be abit long
Back to top Go down
View user profile
y2day
Admin
Admin


Posts: 128
Rep: 16
Join date: 2010-07-08
Age: 35

PostSubject: Re: [Release] Shorter turn time scripts   Thu Jul 29, 2010 8:27 pm

Great Snelhest! Wow just removing a few scripts and you can really see the difference. Great work. Smile

_______________________________________________
Welcome to the Stainless Steel Forum!
Back to top Go down
View user profile
 

[Release] Shorter turn time scripts

View previous topic View next topic Back to top 
Page 1 of 1

 Similar topics

-
» [iDate PH] Time Release for 4 Keys[UPDATED]
» Pokemon RPG Scripts
» Mirc War Scripts (MORTALKOMBAT SINGLE)
» My Turn Now I Guess
» Louder or turn off?

Permissions in this forum:You cannot reply to topics in this forum
Stainless Steel :: The Forge :: Stainless Steel Sub Mods (Development)-